Typically wouldn't show work at this stage, but this stuff is fun. These were loosely sculpted to a medium level as they were intended to be used with vertex paintable tiling materials in engine (shown here as just a flat color on geometry). As such, only primary and secondary forms were worked on loosely to be iterated on. For the game these were made for, tertiary detail was not needed. Ultimately after a project direction change they weren't required and didn't get finalized. There were other components of it not pictured here for large walls. Stalactites were a separate set.