This contains work that involved hands other than my own. While I made a few specific props (mostly shown here) and did detailed proxies for most everything, largely the individual objects were actually produced by partners. I was responsible for planing and systemizing their use across Tyr's Vault, producing all the modular piles and set dressing - essentially everything that wasn't prop production and breakables pass. Kevin Quinn and I compiled references for what was to be made. Shout out and thanks on these got to Ruben Morales and Cynthia Fenton-Quijano for their fine work making these interactive, and to Hayley O'Neill and Merrilyn Liu for work on prop production.